Overview
Google AdMob Ads banners use a small portion of the screen to entice users to "click through" to a richer, full-screen experience such as a website or app store page.To display banners in your Android app, simply incorporate the SDK into your Eclipse project and add a
com.google.ads.AdView to your UI.Requirements
The Google AdMob Ads SDK for Android requires Android 1.5 or later. Make sure you have the latest copy of the Android SDK and that you're compiling against at least Android v3.2 (settarget in
default.properties to android-13).
Incorporating the SDK
Incorporating Google AdMob Ads into your app is a three step process:- Add the SDK JAR to your Eclipse project.
- Declare
com.google.ads.AdActivityinAndroidManifest.xml. - Set up required network permissions in the manifest.
Adding the SDK JAR
The decompressed SDK consists of a JAR, a javadoc folder and a README.
1. Right click on your app project in Eclipse and choose Properties.
2. Select Java Build Path and the Libraries tab. Then click Add External JARs... to add the Google AdMob Ads JAR.
com.google.ads.AdActivity
The AdMob Ads SDK requires thatcom.google.ads.AdActivity
be declared in your app's AndroidManifest.xml:<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.company" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true"> <activity android:label="@string/app_name" android:name="BannerExample"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> <activity android:name="com.google.ads.AdActivity" android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"/> </application> </manifest>
Permissions
Making ad requests requires the networking permissionsINTERNET and ACCESS_NETWORK_STATE, so these must also be declared in the manifest:<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.company" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true"> <activity android:label="@string/app_name" android:name="BannerExample"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> <activity android:name="com.google.ads.AdActivity" android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"/> </application> <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> </manifest>You should now be able to rebuild your project without any errors.
Adding a com.google.ads.AdView
Android apps are composed ofView objects, Java instances the user sees as text areas, buttons and other controls. AdView is simply another View subclass displaying small HTML5 ads that respond to user touch.Like any
View, an AdView may be created either purely in code or largely in XML.The five lines of code it takes to add a banner:
- Import
com.google.ads.* - Declare an
AdViewinstance - Create it, specifying a unit ID—your AdMob publisher ID
- Add the view to the UI
- Load it with an ad
Activity.import com.google.ads.*; public class BannerExample extends Activity { private AdView adView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Create the adView adView = new AdView(this, AdSize.BANNER, MY_AD_UNIT_ID); // Lookup your LinearLayout assuming it’s been given // the attribute android:id="@+id/mainLayout" LinearLayout layout = (LinearLayout)findViewById(R.id.mainLayout); // Add the adView to it layout.addView(adView); // Initiate a generic request to load it with an ad adView.loadAd(new AdRequest()); } @Override public void onDestroy() { adView.destroy(); super.onDestroy(); } }
Warning: Make sure you're in test mode during
development to avoid being disabled for clicking your own ads. See
the Best
Practices guide for more details on enabling test ads.
You can download an example project containing this code here and may alternately create your banner in XML.
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