Before you can start developing you’ll need to download and install the following components:
- Flash Professional CS5 (30-day trial version will do)
- The Adobe AIR runtime for Android 2.2
- The Adobe Flash Professional CS5 Extension for AIR 2.5
- USB Device Drivers (Windows Only)
- Adobe AIR 2.5.1 SDK
If you plan to deploy and test on an actual handset then you’ll need to install the free Adobe AIR runtime from the Android Market (just search for Adobe AIR in the Market application).
I used a Google Nexus One for this tutorial but AIR will run on Android devices that meet the following system requirements:
- Android 2.2 operating system
- ARMv7-A processor with vector FPU
- OpenGL ES 2
- H.264 and AAC hardware decoders
- 256MB of RAM
You can download the Extension for AIR 2.5 from Adobe Labs. Instructions detailing how to install the Extension can be found here. If you’re using Windows then you’ll also need to follow the steps detailing how to install USB device drivers that allow your Android device to communicate with the Android SDK.
Finally, download and install the latest version of the Adobe AIR SDK.
Okay, we’re read to start coding.
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